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Old May 16, 2011, 04:19 PM // 16:19   #81
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I'd rather have her slow my entire group down than end up fighting everything in a dungeon with only 7 people, which frequently happens if I don't. >_> (See why I don't like MMs)

Wind Prayers isn't particularly necessary, it's just something I keep for Lyssa's Haste, which is actually pretty useful (Heroes also interrupt well with it). You're not going to be doing any fantastic Barbs or MoP combos, so I usually figure I might as well get the most I can out of the increased recharge -, and there's very few scythe attacks at 7 scythe mastery that will compare to banishing strike at 15+ Mysticism (can only afford the space for one). It's completely possible to just use Earth Prayers though.

Not to mention that using this skill makes having points in scythe mastery much less relevant.

Last edited by LexTalionis; May 16, 2011 at 04:23 PM // 16:23..
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Old May 16, 2011, 04:35 PM // 16:35   #82
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Well the last part is a pretty good point.
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Old May 16, 2011, 05:19 PM // 17:19   #83
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Er, you do know Order of Pain doesn't work with Avatar of Dwayna, right? ^^;

If you want the healing from Mystic Healing, it might be easier just to use a removal skill like Signet of Pious Light. Does almost as much healing as Mystic Healing with the enchantment removal alone.

Last edited by LexTalionis; May 16, 2011 at 05:23 PM // 17:23..
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Old May 16, 2011, 08:03 PM // 20:03   #84
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Quote:
Originally Posted by LexTalionis View Post
Er, you do know Order of Pain doesn't work with Avatar of Dwayna, right? ^^;

If you want the healing from Mystic Healing, it might be easier just to use a removal skill like Signet of Pious Light. Does almost as much healing as Mystic Healing with the enchantment removal alone.
I assume this is in reference to my post. I treat both my Orders and Prot Dervs as casters not melee and as such am not trying to capitalize on Orders with them. In a caster group you obviously wouldn't need Orders which is why I indicated that two Prot Dervs work equally as well.

I was simply agreeing with you that an IMBA works well with this setup and was suggesting that turning one into an Order's Derv will provide a similar amount of healing without having to tinker with builds too much.

Last edited by AcousticMeanie; May 16, 2011 at 08:06 PM // 20:06..
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Old May 16, 2011, 11:55 PM // 23:55   #85
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Thought I'd go ahead and post and thank you for the ideas and detailed discussions here! I've been trying to find a healer/set of healers that I liked for a physical team (main is a dervish), and after reading through this thread the last week or so, tweaked and highly enjoyed the dwayna build here!


Not perfect and still playing around with a few skills here and there, but with this I have the dwayna, a smiter to help single target healing, and 3 physicals to take advantage of the physical specific buffs.

MoD spam; All out, 10 BFs:


I've run this through the last few days worth of zaishen vanquishes, zaishen missions in Prophecies, Arachni dungeon, and Raisu Palace just now:


Relatively new still (purchased late October, didn't play December-February), so don't know if that's a good time, let alone the most efficient way through the map (flipping to the wiki page alot lol). Only death on the run was myself though, over-extended from party once.

Notes so far:
-Most deaths I've had occurred from ignorance mainly. Charging in, not knowing mob abilities (oozes in Arachni gave me trouble), over-aggroing, etc. Usually myself or the Panic Necro that die first. Dwayna and Paragon are usually last. =D
-Except for heavy energy degen mobs, Meditation seems overkill. I tend to forget to cast it while running/manually spamming enchants, and she never drops in energy with such a high Mysticism.

My build is missing enchant removal, light on interrupts, and I'm not completely sold on the BM/Barrage Ranger. Haven't tried it yet, but thinking a Me/Rt Panic/healer instead of the Smiter might fix some of that? Not sure what would be better than the Ranger, and still be a physical hero. Any suggestions would be great from more experienced players.

Again, thanks for the ideas and dwayna build. ^.^
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Old May 17, 2011, 02:19 AM // 02:19   #86
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@AcousticMeanie: It had nothing to do with you, the post I was replying to seems to have been deleted. Don't worry about it.
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Old May 17, 2011, 03:32 AM // 03:32   #87
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@Zhel, If you drop some DF on your smiting monk as well as maybe reversal of damage, you could fit in another splinter weapon to put your dps on mobs up even higher. Other than that, I really like your team. I'd also recommend binding panic to some key and tossing it out on a mob rather than letting the hero use it freewill

Honestly I'm thrilled with this entire thread. I love seeing differences from the stupid S/D/Mway stuff.

I really like the Dwayna healer build. It really counters full party pressure and degen like a boss. My only beef with it is that it can't tale spike damage and ST spirits go down really fast in HM... so I've been kinda needing to bring another healer with some more direct heals...
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Old May 17, 2011, 04:50 AM // 04:50   #88
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You can do a few things to alleviate the spike damage problem, here's a non-comprehensive list of what I've tried:
  • Remove Displacement (and Union) and just use Aegis chains.
  • Spec about 5-6 Restoration on the ST Ritualist for Spirit Light (Also lets you use Pure was Li Ming, which is very nice indeed).
  • Find a place for Spirit Bond (not recommended on the ST Rit).
  • Put low spec Infuse Health on another character (not more than 1).
  • Use Spirit to Flesh (not recommended when using BiP).
  • Drop Soul Twisting and just use an ER Prot (Difficult to manage on some strong elementalist groups).

By the by, Rupture Soul and Spirit to Flesh aren't that bad. The blind duration is really helpful and they won't randomly kill spirits if it would produce no effect. ST Destruction bomber Ritualists are actually pretty strong (can do a 70% nearby AoE nuke + 12 sec Blind just by themselves), but unfortunately, the hero AI won't drop Destruction in the middle of enemies. Using melee weapons on them to force it produces pretty mixed results...
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Old May 17, 2011, 06:43 AM // 06:43   #89
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I can't really help the caster chap for foundry, I was using Light Sig and SY combo and switched my ranger to sword.

Your Mesmer set-up it vital in the areas with lots of Ele AoE. Panic is a must and your dervish heroes can help enemies ball. I also find a Keystone mesmer much better than an Illusion Mes in Foundry. Ran Forgewright HM without Keystone and had some nasty wipes when I got bad agro. Obviously I didn't have such a good SY spam there either.

Probably not gonna help but in summary mesmers are the key to Foundry HM
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Old May 17, 2011, 10:59 AM // 10:59   #90
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I appreciate that this post will not be anywhere near as technical and analytical of some of the esteemed pre-posters, but as a new player to GW (6 weeks in) I just wanted to say a BIG! thank you for posting this 7 hero team, as having created it (*with the exception of one of the rits which I am yet to unlock), I have spent the last few hours sitting in front of my laptop and laughing at just how easily I am running through areas!

OK, I know that perhaps says more about my inexperience and previous builds, but nonetheless, I salute you for educating me, and for giving me a whole new set of areas to explore confidently.

On another point, I mentioned that I can't yet use the second Rit as I haven't unlocked it. Can anyone recommend an alternative until I complete nightfall?

If it helps, I play an SS Nec/Mo and that is my only character at this time.

Thanks in advance for any pearls of wisdom!
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Old May 17, 2011, 12:34 PM // 12:34   #91
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No problem~ You're most welcome, and I'm glad you're having success with it!

If you haven't got Razah yet, I'd recommend you use a simple ER Protection Prayers Hero to substitute for the Soul Twisting Ritualist - Vekk or Acolyte Sousuke will work nicely. The build can easily be found on PvXwiki.
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Old May 17, 2011, 01:01 PM // 13:01   #92
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I've been using a similar setup adjusted to my Warrior to great effect. 1xSmiter, 2xDwaynas, 1xOoU MM, 1xPanic Mesmer, 1xSoS support/healer, 1xST. The damage is respectable when the MM gets rolling and it has a very heavy defence, allowing me to steamroll almost everything with little consideration. The only thing that seems to be a threat is if a heavy caster spike catches me off-guard. I rather enjoy playing this kind of setup because while the team is very defensive overall you can play very aggressively, constantly pulling groups and focusing on spiking their casters while the minions and the spirits deal with whoever tries to get to my backline.

Also, great to see that people are experimenting with something other then the usual. Kudos to the OP.
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Old May 17, 2011, 01:12 PM // 13:12   #93
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dervish heros are not good to keep enegy..
this way the get a littel back ..


Last edited by CE Devilman; May 17, 2011 at 01:23 PM // 13:23..
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Old May 17, 2011, 01:45 PM // 13:45   #94
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throwing down 3 hero dervishes in there is a complete waste because of the melee AI which is complete garbage. The max you can have is a single Dwaynas healer which is there to heal mainly, and not do dmg (which it does as secondary)

You have 2 discord necros with 3 physicals, no dedicated healer, no SoH, and no splinter. I would say your build is complete trash.

I can vanquish zones with 2 skills on each hero bar and no skills on my main. Those vanquish screenshots prove nothing
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Old May 17, 2011, 02:58 PM // 14:58   #95
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Quote:
Originally Posted by hunter View Post
I can vanquish zones with 2 skills on each hero bar and no skills on my main. Those vanquish screenshots prove nothing
SS or it didn't happen...

at OP: I've been reading through the thread, I plan to try this on my derv heros as they (and most others) have basically never had much play since sabway came along! Nice to see the creativity going into your builds. GJ
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Old May 17, 2011, 10:00 PM // 22:00   #96
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doesnt deserv a quote, but look again screenshot and count some stuff again / who is the player & heroes / where is hiding splinter + many usefull pve skills : (mass minion /3* speed / melee + fire + they on fire./ high heal potential...)

I would say your build is complete trash -> one thing is certain : your comment IS.
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Old May 17, 2011, 10:14 PM // 22:14   #97
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throwing down 3 hero dervishes in there is a complete waste because of the melee AI which is complete garbage. The max you can have is a single Dwaynas healer which is there to heal mainly, and not do dmg (which it does as secondary)

You have 2 discord necros with 3 physicals, no dedicated healer, no SoH, and no splinter. I would say your build is complete trash.

I can vanquish zones with 2 skills on each hero bar and no skills on my main. Those vanquish screenshots prove nothing
Well, the thing is, people doesn't tend to take Dwaynas dervishes for melee DPS. I can't speak for anyone else but I treat mine as casters in pretty much every regard. I bring them for healing, hex immunity, condition spreading and some minor bodyblocking. They don't need to actually hit stuff for that. As long as they keep spamming those enhancements they can do pretty much whatever.

Also there are more then enough slots to bring everything you mentioned even with dual-dwaynas. Playing as a Warrior I still have SoH, Splinter, Prot Spirit, Panic, Condition/Hex removal, Spirits, Minions etc etc. I don't have a dedicated healer but considering I have the constant AoE healing of two Dwaynas Dervs, the burst heals of my SoS Rit, the shutdown of a Panic Mesmer, Shelter, Prot Spirit and SY! it feels somewhat excessive with a dedicated healer.

So far, the only area I couldn't just run headfirst into without any consideration was Ooze Pits HM due to the overwhelming AoE spiking the oozes can put out on my backline. Still haven't run that many of the harder areas in the game but this setup is 100% easymode in every VQ/Mission I've tried so far.

Last edited by Anaraky; May 17, 2011 at 10:19 PM // 22:19..
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Old May 18, 2011, 01:28 AM // 01:28   #98
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Quote:
Originally Posted by gw_poster View Post
SS or it didn't happen...
http://www.guildwarsguru.com/forum/w...t10477511.html

Maybe it's time to bump that thread ...
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Old May 18, 2011, 04:20 AM // 04:20   #99
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Quote:
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at OP: I've been reading through the thread, I plan to try this on my derv heros as they (and most others) have basically never had much play since sabway came along! Nice to see the creativity going into your builds. GJ
Just take the concept into consideration, this is meant basically for afk play it is not the fastest or best team far from it, but it's safe and allows for mistakes.

If you don't have a bad connection you can do better than this.

(and this is in no way a jab at the build because I think it's quite awesome).
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Old May 18, 2011, 02:46 PM // 14:46   #100
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Quote:
Originally Posted by gw_poster View Post
SS or it didn't happen...

at OP: I've been reading through the thread, I plan to try this on my derv heros as they (and most others) have basically never had much play since sabway came along! Nice to see the creativity going into your builds. GJ
http://www.guildwarsguru.com/forum/e...t10480483.html

This good enough for ya?
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